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Re: [pygame] freetype merge and the Spectacularly Adequate Automated Pygame Build Page Re: [pygame] Documentation changes in trunk
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- Subject: Re: [pygame] freetype merge and the Spectacularly Adequate Automated Pygame Build Page Re: [pygame] Documentation changes in trunk
- From: Vicent Marti <tanoku@xxxxxxxxx>
- Date: Tue, 18 Aug 2009 19:22:27 +0200
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Hey René,
I've just fixed the first issue (the config script was choking because
I had split the source files in Setup.in amongst different lines). The
FreeType module now won't compile if the required libraries cannot be
found.
Now, how would we go about installing FreeType on the buildbot? It's
as easy as issuing 'apt-get install freetype2-dev', assuming it's
running on Debian or Ubuntu, but I obviously don't have root access.
Cheers,
Vicent Martí
http://www.bellverde.org
On Tue, Aug 18, 2009 at 11:12 AM, René Dudfield<renesd@xxxxxxxxx> wrote:
> On Mon, Aug 17, 2009 at 9:41 AM, René Dudfield<renesd@xxxxxxxxx> wrote:
>> nice one :)
>>
>> Have a look here:
>> http://thorbrian.com/pygame/builds.php
>>
>> You'll notice that there's some errors building on windows, and osx.
>>
>
>
> Hi,
>
> I think the freetype merge requires freetype to be installed. However
> it doesn't check to see if it's installed before trying to build it.
>
> This is what is causing the build bot to fail to build, because it
> only has the minimum dependencies required to build pygame. Currently
> freetype isn't a dependency - only SDL_ttf is.
>
> 1. pygame trunk needs to see if freetype-dev is installed before
> trying to build the freetype package.
> 2. build bots need to have the freetype packages installed.
>
> I just tried to disable the freetype module until those two things are
> sorted out. So the build bot can build again without errors. I just
> commented it out in Setup.in ... hopefully that will be enough to
> disable it.
>
>
>
> cheers,
>