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[pygame] Hypernucleus coming along well :)
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Hypernucleus coming along well :)
- From: Richie Ward <richies@xxxxxxxxx>
- Date: Sun, 23 Aug 2009 19:07:36 +0100
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Heres the old thread:
http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213
This project: https://launchpad.net/hypernucleus-project
Has hit a milestone, I have uploaded the server to my website!
http://www.pynguins.com
I have uploaded one game and this output goes to the client which I
think we talked about last year.
Heres output: http://pynguins.com/xmloutput (may have to right click
view source)
I will probably add that output in other formats like pickle and JSON
eventually.
If you want to upload a game, it has to be in a tar.bz2 format,
packaged similarly to the game I uploaded :)
Many people requested I switch to zip or egg so I may do that in
future, once I got tags and authentication and authorization sorted.
It does not display an proper error when you do it wrong, it just
redirects you back (because I haven't wrote a proper validation
library for it yet, its quite complex code to validate a package)
It has a log in/out feature that works fine and has a admin interface
to add/remove users + permissions but it is not linked to the rest of
the site (I.e. doesn't block you from editing the front page!)
Please don't vandalize the site though :)
Still more to do but I have been doing this project on and off due to
me being occupied with other things (I go to university), I am looking
for more developers for the project. Please tell me if your interested
in being a programmer, there is much work to be done!
Heres a old screenshot of the client from the old thread on here:
http://richies.googlepages.com/Screenshot-1.png
(As you can see the server on the web live!)
Sorry for long email, it is sophisticated so theres alot to say!
--
Thanks, Richie Ward