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Re: [pygame] rendering wide unicode characters?



On Thu, 2005-12-08 at 22:30 +1100, Anthony Baxter wrote:
> A quick look at src/font.c doesn't show any _obvious_ bugs, although I 
> prefer the following patch (removes the PyEval_CallMethod, so it 
> should be a little faster).

Yeah, glad to be rid of CallMethod. CVS contains this change and the
include swap.

SDL doesn't have a bugtracker. Or at least, not as of a year ago. It
operates mailing list style. I'm a fan of gmane for these.
http://news.gmane.org/gmane.comp.lib.sdl