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Re: [pygame] Scripting language



Farai Aschwanden wrote:
Hmm true for file opening. Adding paths needs the OS module, but you're right.

I like the way Brian just sent before. I dont know any language that restricts its usage (would be neat feature for certain projects).

Check PLT-Scheme for example. Neko also seems securable. An of course LPC (search for DGD). The endless loop thing can be solved by multithreading and killing any threads that run to long.


--
regards,
Jakub Piotr CÅapa