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Re: [pygame] Scripting language



Richard Tew wrote:
On 12/19/06, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:

> But what about things like
>
>     x = 100000000000000000000000 ** 1000000000000000000000000

if you were
satisfied with whatever trivial level of Python the recipe could
allow, then I imagine this would be something you could use
that to guard against.

You couldn't prevent that with bytecode analysis, unless you disallowed all use of arithmetic.

--
Greg