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Re: [pygame] pykanoid
> Yeah, me too. :-) I just tried out Pykanoid, looks cool! It played
> quite well too. Only two minor problems: I had to upgrade to pygame
> 1.4 to run it. 1.3 didn't work like the README says. Also when I
> finished the first level the next level's bricks had a "hole" visible
> where the ball hit the last brick. (Running under WinME/Python2.1)
> Otherwise it was pretty smooth, and challenging too!
Yeah .. its pretty much in development, and im adding features all the
time .. I hope to make some icons for the features this weekend .. that
would spice it up a bit .. tho im not gfx artist :(
Also I lack sfx
> The game I'm cloning is called Orbit. It came with STOS BASIC, a
> game-creating language for the Atari ST. You probably could go through
> emulator sites to find it, if you really wanted to. Its main feature is
> that the powerups are visible in special types of bricks when the level
> starts, and hitting the brick automatically awards the powerup (no
> dropping capsules). It's also interesting in that it has no multiball,
> but is still quite fun. It does allow limited vertical movement of the
> bat and there's also a powerup to get more vertical movement. So it
> plays a bit differently than an Arkanoid-style game, even though it's
> the same basic premise.
Ahh okay .. kool.
--
Martin Willemoes Hansen
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E-Mail mwh@sysrq.dk Website mwh.sysrq.dk
IRC MWH, openprojects
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