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Re: [pygame] pykanoid



> Yeah, me too.  :-)  I just tried out Pykanoid, looks cool!  It played
> quite well too.  Only two minor problems:  I had to upgrade to pygame
> 1.4 to run it.  1.3 didn't work like the README says.  Also when I
> finished the first level the next level's bricks had a "hole" visible
> where the ball hit the last brick.  (Running under WinME/Python2.1) 
> Otherwise it was pretty smooth, and challenging too!

Yeah .. its pretty much in development, and im adding features all the
time .. I hope to make some icons for the features this weekend .. that
would spice it up a bit .. tho im not gfx artist :(
Also I lack sfx 

> The game I'm cloning is called Orbit.  It came with STOS BASIC, a
> game-creating language for the Atari ST.  You probably could go through
> emulator sites to find it, if you really wanted to.  Its main feature is
> that the powerups are visible in special types of bricks when the level
> starts, and hitting the brick automatically awards the powerup (no
> dropping capsules).  It's also interesting in that it has no multiball,
> but is still quite fun.  It does allow limited vertical movement of the
> bat and there's also a powerup to get more vertical movement.  So it
> plays a bit differently than an Arkanoid-style game, even though it's
> the same basic premise.

Ahh okay .. kool.

-- 
Martin Willemoes Hansen

--------------------------------------------------------
E-Mail	mwh@sysrq.dk	Website	mwh.sysrq.dk
IRC     MWH, openprojects	
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