[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[pygame] Chris's RPG



Chris McCormick wrote:

> Hello all,
> 	I just want to thank everyone for the quick and helpful replies to my A* request.  Now, I just have to sit down and figure it out.  
> 
> 	On another note, I am progressing pretty quickly (at least by my standards) in my little RPG application.  I have a basic map editor and a screen where NPC's move around.  The map structure is tile-based, 
> has the capability to have multiple layers, and can scroll.  
> 	There seem to be quite a few projects out there that are basically "RPG construction kits," but they are mostly written in C/C++.  If I can get mine up to a state of decent functionality and code that doesn't 
> look hideous, would anyone be interested in seeing it/working collaboratively?  Most pyGame users seem to be working on more arcade-based ideas; maybe we need a newer PyRPG?


Hi Chris,

I am interested in your project. I am working on something I call 
PyRPG2, wand hich is a really long and time consuming work (MUCH more 
than I expected), is only pseudo-3d like the original PyRPG, but trying 
to mimick the UI of Might&Magic 6. Alas, it uses pygame for sound only, 
so I did not care to advertise it here.

Would you mind sending pointer to your result so we can exchange ideas 
and/or colaborate?

Here are some pictures of my progress so far:
http://www.pvtnet.cz/www/pvt.benkovsk/pyrpg2/

Unfortunately, there is still not much except of walking through corridors


							Jarda Benkovsky

____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org