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[pygame] Chris's RPG
Chris McCormick wrote:
> Hello all,
> I just want to thank everyone for the quick and helpful replies to my A* request. Now, I just have to sit down and figure it out.
>
> On another note, I am progressing pretty quickly (at least by my standards) in my little RPG application. I have a basic map editor and a screen where NPC's move around. The map structure is tile-based,
> has the capability to have multiple layers, and can scroll.
> There seem to be quite a few projects out there that are basically "RPG construction kits," but they are mostly written in C/C++. If I can get mine up to a state of decent functionality and code that doesn't
> look hideous, would anyone be interested in seeing it/working collaboratively? Most pyGame users seem to be working on more arcade-based ideas; maybe we need a newer PyRPG?
Hi Chris,
I am interested in your project. I am working on something I call
PyRPG2, wand hich is a really long and time consuming work (MUCH more
than I expected), is only pseudo-3d like the original PyRPG, but trying
to mimick the UI of Might&Magic 6. Alas, it uses pygame for sound only,
so I did not care to advertise it here.
Would you mind sending pointer to your result so we can exchange ideas
and/or colaborate?
Here are some pictures of my progress so far:
http://www.pvtnet.cz/www/pvt.benkovsk/pyrpg2/
Unfortunately, there is still not much except of walking through corridors
Jarda Benkovsky
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