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Re: [pygame] Life with PyGame
> actually, it's a good example. it'd be somewhat more "gamey" if you
> could start and stop the simulation, and click on pixels to toggle them
> on and off. see what you can do, i'll take it from there and add it to
> the pygame examples.
Yes, I was thinking along those lines, too. As it stands now, it's just a
couple of hours' work, I'll make it a little bit more interesting, and get
back to you.
--
"I was wondering if there's any kind of definitive nickname for Perl
programmers, the way we call ourselves Pythonistas?" - Aahz Maruch
"Masochists." - Daniel Klein
Nicola Larosa - nico@tekNico.net
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