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Re: [pygame] Life with PyGame



> actually, it's a good example. it'd be somewhat more "gamey" if you 
> could start and stop the simulation, and click on pixels to toggle them 
> on and off. see what you can do, i'll take it from there and add it to 
> the pygame examples.

Yes, I was thinking along those lines, too. As it stands now, it's just a 
couple of hours' work, I'll make it a little bit more interesting, and get 
back to you.


-- 
"I was wondering if there's any kind of definitive nickname for Perl
programmers, the way we call ourselves Pythonistas?" - Aahz Maruch
"Masochists." - Daniel Klein

Nicola Larosa - nico@tekNico.net

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