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Re: [pygame] Making a moving character in Pygame
> So... I've seen it done in like a billion ways, but I don't know which way
> is the best.
Ok, what does "best" mean for you? Easiest to code for you? Easiest to
maintain over the long run? Fastest execution speed? Closely resembling
the feel of a specific game you wish to emulate?
Once you decide what's important to you, you can evaluate possible
solutions and pick one that most closely matches your requirements.
> One of the ones that interested
> me was the one in the pyraider gamelet up on the pygame website.
Sounds like a perfectly good starting point.
-Dave "What's the best pizza?" LeCompte