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Re: [pygame] Re: Stand-alone executables



Hey,

For Linux, I think you can dual boot or run it in a VM or something.  I don't know the details, but it should be possible.  For MacOSX, you'll need a Mac.  You can bug a friend who has a Mac to do it for you (I tried this for a while, but it was inconenient for both of us.)  Eventually I just got myself a Mac Mini - they are quite affordable and well worth the purchase if you want to sell your game cross-platform.

Other option - sell your XP machine and get a Mac.  Rumor on the street (again, I haven't done this) is that with Parallels Desktop for Mac you can run both linux and XP in windows on a Mac.  And then you only have to have one machine in order to compile your game for all 3 platforms.

Phil

Daniel McNeese <dgmcnees@xxxxxxxxx> wrote:
Phil Hassey writes:

>
>
> To use those apps, you'll need access to a target system of each OS to build
> the binary package.
>
>

Ah. I should have mentioned this before, but I odon't have access to all of
those (and can't afford to simply buy them). And as the final version of my
game is intended to be a commercial product, sharing the source code is out of
the question.

Is there any way to do this from Windows XP?



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