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Re: [pygame] Re: Stand-alone executables
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Re: Stand-alone executables
- From: Phil Hassey <philhassey@xxxxxxxxx>
- Date: Mon, 19 Feb 2007 22:26:04 -0800 (PST)
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Hey,
For Linux, I think you can dual boot or run it in a VM or something. I don't know the details, but it should be possible. For MacOSX, you'll need a Mac. You can bug a friend who has a Mac to do it for you (I tried this for a while, but it was inconenient for both of us.) Eventually I just got myself a Mac Mini - they are quite affordable and well worth the purchase if you want to sell your game cross-platform.
Other option - sell your XP machine and get a Mac. Rumor on the street (again, I haven't done this) is that with Parallels Desktop for Mac you can run both linux and XP in windows on a Mac. And then you only have to have one machine in order to compile your game for all 3 platforms.
Phil
Daniel McNeese <dgmcnees@xxxxxxxxx> wrote:
Phil Hassey writes:
>
>
> To use those apps, you'll need access to a target system of each OS to build
> the binary package.
>
>
Ah. I should have mentioned this before, but I odon't have access to all of
those (and can't afford to simply buy them). And as the final version of my
game is intended to be a commercial product, sharing the source code is out of
the question.
Is there any way to do this from Windows XP?
Get your own web address.
Have a HUGE year through Yahoo! Small Business.