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Re: [pygame] How to check sound format of mixer?



On, Tue Feb 19, 2008, Alistair Buxton wrote:

> > I'm an oblivious idiot :-). A buffer method's already available in the
> > current SVN tree.  You can use pygame.Sound (your_buffer) safely, the
> > buffer just has to match the mixer criteria.
> >
> > Due to the SDL_Mixer implementation however, the buffer will be copied,
> > so a manipulation of the buffer object after creating the Sound will not
> > have any impact on it.
> >
> 
> I'm looking at that code right now. It looks like it tries to copy it,
> and if it can't, it raises an exception. But then there is a block of
> code right after which would load it in place, but can not be reached
> currently, because the previous code returns on error. Correct? So I'm
> guessing this is already WIP by somebody :)

The code should be fully functional. To which unreachable lines do you
refer?

Regards
Marcus

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