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Re: [pygame] How to check sound format of mixer?



On, Tue Feb 19, 2008, Lenard Lindstrom wrote:

[...]

[Broken Sound creation from file objects]
> The following changes to examples\sound.py confirm it.
> 
> file = open(os.path.join('data', 'secosmic_lo.wav'), 'rb')
> try:
>    sound = mixer.Sound(file)
> finally:
>    file.close()
> 
> Running the modified sound.py raises an exception:
> 
> Traceback (most recent call last):
>  File "sound.py", line 21, in <module>
>    sound = mixer.Sound(file)
> TypeError: expected a readable buffer object

Finally fixed in rev. 1123. Thanks to you both pointing me to it. 

Regards
Marcus

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