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Re: [pygame] PyDay #1



thanks,

2008/2/29, PyMike <pymike93@xxxxxxxxx>:
Juan:

http://groups.google.com/group/pyday


On Thu, Feb 28, 2008 at 6:57 PM, Juan José Alonso. <kernel.no.found@xxxxxxxxx> wrote:
The event website?

thanks.

2008/2/28, PyMike <pymike93@xxxxxxxxx>:
You may only use PyGame. No pyglet, pyopengl, pil, etc.


On Thu, Feb 28, 2008 at 4:36 PM, Casey Duncan <casey@xxxxxxxxxxx> wrote:

On Feb 28, 2008, at 1:12 PM, Greg Ewing wrote:

> Jason Ward wrote:
>> lol, if it was 64KB we could imagine we were olden day real mode
>> programmers working with very limited resources :)
>
> It should be 48KB - gotta allow 16K or so for the
> interpreter ROM, you know. :-)
>
> Although it could be a BBC - they had 32K of ROM.

Be sure to use tabs instead of spaces... 8^)

One other question about the rules: It says the final game must use
pygame, are other arbitrary 3rd-party libraries allowed or just python
+pygame? Allowing arbitrary libs seems like an easy way to skirt the
32,000 byte rule, but then again not allowing them entirely maybe too
restrictive (i.e., pyopengl, pil, pyode, etc).

Thoughts?

-Casey



--
- PyMike



--
Juan José Alonso. KarlsBerg.
eMail: kernel.no.found@xxxxxxxxx
MSN: kernel.no.found@xxxxxxxxx



--
- PyMike



--
Juan José Alonso. KarlsBerg.
eMail: kernel.no.found@xxxxxxxxx
MSN: kernel.no.found@xxxxxxxxx