On, Thu Feb 12, 2009, Rene Dudfield wrote: > coolness :) > > how about using the pyg prefix for all of the names? > > eg. sdl_pyg libSDL_pygXXX and pyg_XXX ? > That could be done. > > I think we should wait until after pygame 1.9 is released before > moving it over to use SDL_pyg? Was that your idea too? Or start Absolutely not. The C library is a simple spin-off of pygame/pgreloaded. Why would we want to add some more run-time overhead to pygame? Just to use the C library? > Another thought... having a distutils based build system would be > good, along with the other build systems(libtool etc)... so we can If you can give me an example about how distutils can build a pure C shared library properly, I'd be happy to integrate it. > keep using our same build system(s). That has advantages over using > other build systems - like the libraries can be built on the > compile/test machines. I do not know, how the compile/test machines invoke the pygame build currently, but it should not be a problem to create some script that encapsulates the Makefile invocation to keep them happy :-). Regards Marcus
Attachment:
pgp0EQbPO0FMX.pgp
Description: PGP signature