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Re: [pygame] SDL_pgame now available as branch



A piece of SDL_pie ?  Pyg pie.   Pee why game?  Not too much for a pygmy.

Well... maybe sdl_pygame is good... and keep the functions pyg_ ?

hehe, I'm not too sure.


On Fri, Feb 13, 2009 at 8:01 AM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
> On, Thu Feb 12, 2009, Rene Dudfield wrote:
>
>> eg.  sdl_pyg   libSDL_pygXXX  and pyg_XXX ?
>
> I gave that a second thought - SDL_pyg could be pronounced 'SDL_pig'. Do
> we really want that? :-D
>
>
> [...]
>> I think we should wait until after pygame 1.9 is released before
>> moving it over to use SDL_pyg?  Was that your idea too?  Or start
>> right away?  I think I'd like to wait until after... too keep the 1.9
>
> A small addition to my other answer:
>
> I more thought of keeping two codebases, one within pygame, one for the
> SDL C library (as written in my response to Petes mail). Regarding
> pygame 1.9 I cannot give you any advice. As you already might have seen,
> my focus is to stabilise pgreloaded and make it ready for an alpha
> release :-).
>
>> release complexity down (it already has *heaps* of changes).  But
>> maybe we can start right away?
>
> I would not recommend that. Some internals changed within the code used
> by pgreloaded (and thus the SDL C library). The good news are that the
> API is pretty clean now, the bad however that it might behave a bit
> differently in some cases. This needs thorough testing.
>
> Reegards
> Marcus
>