[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] vidmod hang in pygame.init()
Pete Shinners writes:
> hmm, i don't suspect this is directly a pygame problem, but more SDL
> related. have you tried running regular SDL apps remotely? i would
> suspect you get the same problem?
That's what I suspected too, but didn't have a chance until just now
to sit down and confirm it. The little pure-c test program at the end
of this message wedges at the same point.. any ideas? I guess it's
probably time to bump this up to Sam or something.
/jamie
#include <stdio.h>
#include <SDL/SDL.h>
sdl_open(int w, int h, int bpp, Uint32 flags)
{
/* Initialize the SDL library */
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr,
"Couldn't initialize SDL: %s\n", SDL_GetError());
return(NULL);
}
SDL_SetVideoMode(w, h, bpp, flags);
}
main()
{
sdl_open(1024, 768, 32, 0);
SDL_Quit();
printf("ok\n");
}
>
> if not there must be something 'funny' in the way pygame is
> communicating with SDL. if we need to, i'll translate your quick liner
> into a small C program making the exact SDL calls that pygame makes.
>
>
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org
--
office: 510-643-3573 mail: 3210 Tolman Hall #1650
lab: 510-642-1950 U.C. Berkeley
fax: 801-697-4179 Berkeley, CA 94720-1650
email: mazer@socrates.berkeley.edu
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org