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Re: [pygame] taming the circus of modules
>the pygame binaries _do_ come with smpeg. :]
Ah, that's good to know. I hadn't looked, but I assumed that it did
not install with pygame because it's on the dependency watch piece of
the page (but so is SDL, so I don't know what I was thinking).
>fortunately, these days there are binary installers
>for Numeric, which has made things a little easier.
I didn't know that. When 0.2 was the current version, I tried
getting Numeric installed and the install directions always started
with compiling it. I’ll have to look again.
Is it just me, or are C source distributions under Windows a lot
harder to get going than under *nix? I'd configured, compiled, and
deployed a number of applications under *nix (and even VMS) without
any problems. I've tried to do the same with MSVC++ under Windows a
couple times, and it was just hell. Obviously, I'm not a C/C++
programmer, so that's really the core issue. But you would think you
could at least compile something under MSVC++ without having to tool
up completely. Am I wrong/missing the boat somehow?
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