[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [pygame] Antialiasing again



On Sat, 12 Jan 2002 21:29, Magnus Lie Hetland wrote:
> Another observation that might shed light on the problem: There *is*
> antialiasing going on. When I turn that off, the letters look
> different (i.e. normal but jagged). When the antialiasing is on, it
> seems that all the shades of grey have turned black, leaving the text
> looking rather odd and blob-like.

I had a helluva time getting the antialiasing to work with my font contest 
entry "skyscraper". Have a look a the code there, it might give you some 
hints. See the smudge and repeat operations specifically - which take the 
antialiased source text surface and create a new surface with the source 
repeated several times. You'll see that I had to manually render the alpha 
channel with the correct values in both cases because the alpha seemed to be 
either ignored or destroyed. Unfortunately, I found there was a large hole in 
the documentation regarding how the alpha channel was affected, removed, 
used, etc in various operations. I also haven't had the time to chase this up 
:(


   Richard
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org