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RE: [pygame] Question about fonts




>The initial post did clearly state "include the arial.ttf from the fonts
>directory in a dist. for a game" in which case it's definitely a license
>violation...

Sorry for reading the post pre-coffee...

>Presumably it's ok for a windows user to use fonts included in the base
>distribution of windows. Unless M$ are setting a trap for several million
>people.... ;-) Now I stop to think about it, maybe that's been their plan
>all along...
>G

m


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