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RE: [pygame] Question about fonts



You could do this, and if you intend for the game to be of limited portability, it might
even be a good idea.  However, won't this approach fail dismally when trying to get your
game working across multiple platforms?  I mean, it's challenging enough to assemble a
web page that looks good across multiple platforms, and a game will suffer those effects
in spades if you make it dependent on OS-related artifacts (whether we're talking about
fonts, graphic libraries, palette abilities, etc.).

I know the portability issue can seem like a minimally important thing from an
individual's perspective, but I think as a community this is something we do care about
and it ought to be a relatively easy thing to accomplish when using SDL/pygame.

Aren't there any open source/public domain fonts that we can draw upon for use in games? 
How has the larger SDL community addressed this in an IP law friendly way?

Another, related question I've been wondering about, is are there free (beer/speech)/open
source/public domain repositories of sprites, music, and sound effects out there?  

--- Michael Robin <vimakefile@yahoo.com> wrote:
> 
> The question as I read it was:
> If the user has a Windows machine can he
> *use* (load) the existing font with his
> game. I.e., he wouldn't include the font with his
> distro, just make use of the extra fonts
> for the case platform==Win. (Presumably he'd use
> something else for *nix.)
> If this is the question, I hope the answer is yes...
> 
> mike
> 
> 
> -----Original Message-----
> From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]On
> Behalf Of Gareth Noyce
> Sent: Thursday, January 24, 2002 3:16 AM
> To: pygame-users@seul.org
> Subject: Re: [pygame] Question about fonts
> 
> 
> | Hi
> | Can anyone tell me if there are any problems with just including
> | arial.ttf from
> | windows fonts directory in distr. for a game ?
> |
> | I found some 'open' fonts, but surely if anyone has a windows machine
> | they'd have arial.ttf ?
> |
> | Any lawyers reading Pygame Users ?
> 
> This is font is not free, and is covered by the EULA pertaining to the
> software Microsoft distribute it with, not to mention the fact it is "(C)
> The Monotype Corporation plc.", so to answer your question, yes, there could
> be problems. You'll also find Open Source distributors will classify your
> application "non-free" if they discover it is included without suitable
> permission.
> 
> I suggest you check OS and reference Arial (as it will be installed on
> Windows) or Helvetica depending on what OS the program appears to be running
> on.
> 
> There are also many "free" true-type fonts available. The license for most
> will be embedded in the true-type file itself.  (double click a font from
> within the fonts folder on windows (for example) to view the embedded
> comments).
> 
> Hope this helps
> 
> G
> 
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