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Re: [pygame] Question about fonts



There are lots of fonts that are either public domain, or available under a
"free-beer" license.  The Linux Game Developer's Centre
(http://lgdc.sunsite.dk/) lists several sites offering free fonts in it's
resources section (http://lgdc.sunsite.dk/resources/category18.html).

Cheers,
            Nat.
________________________________
Dr. Nathaniel Pryce
B13media Ltd.
40-41 Whiskin St, London, EC1R 0BP, UK
http://www.b13media.com

----- Original Message -----
From: "Vince Platt" <vinceplatt@yahoo.com>
To: <pygame-users@seul.org>
Sent: Thursday, January 24, 2002 6:26 PM
Subject: RE: [pygame] Question about fonts


> You could do this, and if you intend for the game to be of limited
portability, it might
> even be a good idea.  However, won't this approach fail dismally when
trying to get your
> game working across multiple platforms?  I mean, it's challenging enough
to assemble a
> web page that looks good across multiple platforms, and a game will suffer
those effects
> in spades if you make it dependent on OS-related artifacts (whether we're
talking about
> fonts, graphic libraries, palette abilities, etc.).
>
> I know the portability issue can seem like a minimally important thing
from an
> individual's perspective, but I think as a community this is something we
do care about
> and it ought to be a relatively easy thing to accomplish when using
SDL/pygame.
>
> Aren't there any open source/public domain fonts that we can draw upon for
use in games?
> How has the larger SDL community addressed this in an IP law friendly way?
>
> Another, related question I've been wondering about, is are there free
(beer/speech)/open
> source/public domain repositories of sprites, music, and sound effects out
there?
>
> --- Michael Robin <vimakefile@yahoo.com> wrote:
> >
> > The question as I read it was:
> > If the user has a Windows machine can he
> > *use* (load) the existing font with his
> > game. I.e., he wouldn't include the font with his
> > distro, just make use of the extra fonts
> > for the case platform==Win. (Presumably he'd use
> > something else for *nix.)
> > If this is the question, I hope the answer is yes...
> >
> > mike
> >
> >
> > -----Original Message-----
> > From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]On
> > Behalf Of Gareth Noyce
> > Sent: Thursday, January 24, 2002 3:16 AM
> > To: pygame-users@seul.org
> > Subject: Re: [pygame] Question about fonts
> >
> >
> > | Hi
> > | Can anyone tell me if there are any problems with just including
> > | arial.ttf from
> > | windows fonts directory in distr. for a game ?
> > |
> > | I found some 'open' fonts, but surely if anyone has a windows machine
> > | they'd have arial.ttf ?
> > |
> > | Any lawyers reading Pygame Users ?
> >
> > This is font is not free, and is covered by the EULA pertaining to the
> > software Microsoft distribute it with, not to mention the fact it is
"(C)
> > The Monotype Corporation plc.", so to answer your question, yes, there
could
> > be problems. You'll also find Open Source distributors will classify
your
> > application "non-free" if they discover it is included without suitable
> > permission.
> >
> > I suggest you check OS and reference Arial (as it will be installed on
> > Windows) or Helvetica depending on what OS the program appears to be
running
> > on.
> >
> > There are also many "free" true-type fonts available. The license for
most
> > will be embedded in the true-type file itself.  (double click a font
from
> > within the fonts folder on windows (for example) to view the embedded
> > comments).
> >
> > Hope this helps
> >
> > G
> >
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