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Re: [pygame] PySpaceWar 0.9.3



On Sat, Jan 06, 2007 at 03:00:31PM +0100, Kai Kuehne wrote:
> Hi Marius,
> there is no explosion sound when destroying the enemy ship.

That's intentional: sound doesn't travel through vacuum.  On the other
hand that's surprising and strange in a game.  I've now added an option
to toggle this, set to "fun" by default.

BTW it's fun to play pyspacewars with the imperial march from Star Wars
playing in the background.

Cheers,
Marius Gedminas
-- 
[...] the basic "your gun, your foot, your choice" memory model.
        -- jtv on lkml

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