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Re: [pygame] Masking Test: Simulated Lighting



On Sun, Jan 21, 2007 at 06:47:35AM -0500, Kris Schnee wrote:
> I was thinking about how to simulate a lighting effect in Pygame: a 
> character with a portable light source in a dark room.

This reminds me of something...

Here it is: Escape from Anathema Mines from the second Ludum Dare
http://www.imitationpickles.org/ld48

Impressive lighting.

Marius Gedminas
-- 
Microsoft's entry in this cavalcade of horrors is Universal Plug and Play
(UPnP).  This is a protocol that allows [...] an end-user system to request a
dynamic port-forwarding from the firewall to the box.  Many network
administrators will probably (rightly) recoil at letting applications on a
Windows box dictate firewall policy.
        -- Anthony Baxter

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