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Re: [pygame] New GUI



I've been unhappy with what's available as well (I'm currently using PyUI, with more than a few hacks). I'd happily pay for a complete, reasonably architected, and supported pygame GUI. Especially if I could see/tweak the source, and the license allowed me to sell games using it. And double especially if some thought had gone into a GUI testing framework.

-Jasper

Kamilche wrote:
I've looked at wxPython, PGU, Ocemp GUI, PyUI, and other GUI toolkits available for Python. Each of them had, to my eyes, severe flaws that prevented me from using them for my apps. Therefore, I've spent many months developing my own GUI and event system.

The GUI has windowing, translucency, buttons, menus, slider bars, frames, and more. It has a drag n drop GUI builder. The controls can be 'anchored', meaning when you resize the window, the controls resize automatically as well. It has an easy event handling system similar to VB6, but also the capability for controls to handle 'global' events.

I'm using it for a couple of commercial apps I'm making. I'm considering making the GUI itself available commercially, as well. I'm writing this email to gauge the level of interest in it.

If you're interested, respond in this thread. Pricing is an unknown - if you have thoughts in that area, I'd appreciate hearing them.

--Kamilche