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Re: [pygame] New GUI
I've been unhappy with what's available as well (I'm currently using
PyUI, with more than a few hacks). I'd happily pay for a complete,
reasonably architected, and supported pygame GUI. Especially if I could
see/tweak the source, and the license allowed me to sell games using
it. And double especially if some thought had gone into a GUI testing
framework.
-Jasper
Kamilche wrote:
I've looked at wxPython, PGU, Ocemp GUI, PyUI, and other GUI toolkits
available for Python. Each of them had, to my eyes, severe flaws that
prevented me from using them for my apps. Therefore, I've spent many
months developing my own GUI and event system.
The GUI has windowing, translucency, buttons, menus, slider bars,
frames, and more. It has a drag n drop GUI builder. The controls can
be 'anchored', meaning when you resize the window, the controls resize
automatically as well. It has an easy event handling system similar to
VB6, but also the capability for controls to handle 'global' events.
I'm using it for a couple of commercial apps I'm making. I'm
considering making the GUI itself available commercially, as well. I'm
writing this email to gauge the level of interest in it.
If you're interested, respond in this thread. Pricing is an unknown -
if you have thoughts in that area, I'd appreciate hearing them.
--Kamilche