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Re: [pygame] Is PyGame dying?



2010/1/27 Jon <jon@xxxxxxxxxxxxxxxxxx>:
>
> Personally I think PyGame is a wonderful API for building any sort of
> complex animation that is secondary to pure 3D.
>
> For example, building beautiful animated menus, or sub-games, or simply
> handling I/O, it fits like a glove.

Sure, me too, but do you agree there is a certain uncertainty
concerning PyGame's future?

Is someone working on Python3, for example?

Is there anyone posing/blogging or similar on the progress of PyGame
development?

>
>
> Olof Bjarnason wrote:
>>
>> Sorry for the attention-starving subject - but I think this is an
>> important question to ask from time to time..
>>
>> Judging by the low frequency of discussions on this list, I find at
>> least one of the following statements trueish:
>>
>> 1) pygame is dying (no active development)
>> 2) this list is the wrong forum to ask questions
>>
>> If (1) is true - what is instead gaining traction for 2d-games
>> development in Python..? What are people using to develop small games
>> in Python? PyGame by far is the best achievement I've seen, with
>> support for PyOpenGL and all.
>> If (2) is true - where are the discussions going on?
>>
>>
>
>



-- 
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