[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Is PyGame dying?



2010/1/27 Thomas Ibbotson <thomas.ibbotson@xxxxxxxxx>:
> 2010/1/27 Olof Bjarnason <olof.bjarnason@xxxxxxxxx>:
>> 2010/1/27 Jon <jon@xxxxxxxxxxxxxxxxxx>:
>>>
>>> Personally I think PyGame is a wonderful API for building any sort of
>>> complex animation that is secondary to pure 3D.
>>>
>>> For example, building beautiful animated menus, or sub-games, or simply
>>> handling I/O, it fits like a glove.
>>
>> Sure, me too, but do you agree there is a certain uncertainty
>> concerning PyGame's future?
> If you look on the www.pygame.org website you'll notice that
> pygame2.0.0-alpha3 was released recently.

Cool!

>>
>> Is someone working on Python3, for example?
>>
> Yes pygame2/pgreloaded has Python 3.1 support.

Nice, I admit I had missed this announcement on the web page.

The impression that PyGame was dying came into my mind because a new
friend of mine asked about writing Python 2d-games, and that he too
had the impression PyGame was not actively developed. Also, my
sndarray-question was left undiscussed for five days. It still is left
undiscussed. That might however be due to the maintainer of sndarray
being on vacation or something, I guess.

>
> Tom
>



-- 
http://olofb.wordpress.com