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Re: [pygame] Mac OS X?
Andrew Straw <andrew.straw@adelaide.edu.au> writes:
> > Well, I've compiled pygame more or less by hand (against fink's SDL
> > and fink's python) but it crashes spectacularly whenever I try to do
> > anything with it... how do you invoke pygame?
>
> Wow, you're not even getting to the message that says "WARNING! Running
> pygame apps from any method other than through python.app (aka through
> the finder or launchservices) is UNSUPPORTED!" ?
Oh yeah, I get that.
> I guess that is a pretty spectacular crash. Try double clicking the
> icon or typing "open mycoolgame.py". That should invoke Python.app
> (if it exists).
So I guess me typing "-bundle_loader /sw/bin/python" didn't help then?
Should that be "-bundle_loader /Applications/Python.app/.../python"?
If Python.app dies with an exception, do you find out?
> If you still have problems, I'd give up on the fink
> distro until you know you've got it working otherwise.
I'm not sure it's making any difference.
> > Do you need Tkinter? I'm really behind here.
>
> I don't think it sneaks into the dependencies of pygame anywhere. But I
> use it, so I have to have it.
OK.
still-trying-ly y'rs
M.
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