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Re: [pygame] event object



Joel Wickard wrote:
> when I try to run fonty.py from the pygame examples directory, I get 
> this error:
> 
> fonty.py:32: RuntimeWarning: use font:  No module named font
>        raise NotImplementedError, MissingPygameModule
> NotImplementedError: font module not available
> 
> When I compiled pygame I noticed that font.so wasn't copied over to the 
> site-packages directory
> 
> When I try running arraydemo.py
> I get the following errors:
> 
> Traceback (most recent call last):
>    File "arraydemo.py", line 9 in ?
>        raise ImportError, 'Error Importing Pygame/surfarray or Numeric'
> ImportError: Error Importing Pygame/surfarray or Numeric
> 
> Thanks for any help

ah, here's some territory where i can be a little more useful.

some of the pygame modules are "optional" depending on which dependencies 
are available.  there's a good chance the "mixer" and extended "image" 
modules didn't get compiled either.

when python compiles it autodetects which libraries are available. it 
doesn't always do a perfect job, but it's approved by 4 out of 5 dentists.

in the pygame source directory, run "config.py" and it will let you know 
which modules it has found and which are missing. my guess is you need to 
install the "-dev" rpms for Numeric and SDL_ttf. if you believe you do have 
everything installed as needed, a quick "hand-edit" of the "Setup" file is 
the easiest way to get pygame fully compiled. the "Setup" file controls 
which modules will be compiled and what compile flags are needed. It's easy 
to do, and once fixed rerun the "setup.py" script and you'll be up and 
running. (presumably)

let me know if there's anything else. sorry this has been such a pain for 
you. hopefully we can figure this unicode stuff all out and make it easier 
for everyone later on.




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