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Re: [pygame] event object



Pete Shinners wrote:

> Joel Wickard wrote:
>
>> when I try to run fonty.py from the pygame examples directory, I get 
>> this error:
>>
>> fonty.py:32: RuntimeWarning: use font:  No module named font
>>        raise NotImplementedError, MissingPygameModule
>> NotImplementedError: font module not available
>>
>> When I compiled pygame I noticed that font.so wasn't copied over to 
>> the site-packages directory
>>
>> When I try running arraydemo.py
>> I get the following errors:
>>
>> Traceback (most recent call last):
>>    File "arraydemo.py", line 9 in ?
>>        raise ImportError, 'Error Importing Pygame/surfarray or Numeric'
>> ImportError: Error Importing Pygame/surfarray or Numeric
>>
>> Thanks for any help
>
>
> ah, here's some territory where i can be a little more useful.
>
> some of the pygame modules are "optional" depending on which 
> dependencies are available.  there's a good chance the "mixer" and 
> extended "image" modules didn't get compiled either.
>
> when python compiles it autodetects which libraries are available. it 
> doesn't always do a perfect job, but it's approved by 4 out of 5 
> dentists.
>
> in the pygame source directory, run "config.py" and it will let you 
> know which modules it has found and which are missing. my guess is you 
> need to install the "-dev" rpms for Numeric and SDL_ttf. if you 
> believe you do have everything installed as needed, a quick 
> "hand-edit" of the "Setup" file is the easiest way to get pygame fully 
> compiled. the "Setup" file controls which modules will be compiled and 
> what compile flags are needed. It's easy to do, and once fixed rerun 
> the "setup.py" script and you'll be up and running. (presumably)
>
> let me know if there's anything else. sorry this has been such a pain 
> for you. hopefully we can figure this unicode stuff all out and make 
> it easier for everyone later on


Thanks Pete...
I got the SDL_ttf development libs installed and installed Numeric and 
those examples work fine.  

I'm having trouble with PyOpenGL now, but that's not your project.

Thanks for the help!!

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