Ian Mallett wrote:
On 7/8/07, *Jasper* <jasper@xxxxxxxx <mailto:jasper@xxxxxxxx>> wrote:
Using openGL for 2D allows you to take advantage of 3D graphics cards
for smooth scrolling and zooming, or to tilt otherwise 2D game boards
into 2D. I also suspect that it'll let you handle more objects on the
screen at once (especially if they're duplicates), although I haven't
done comparison tests for this.
into 3D, but yes.
Right, sorry about that. Also, to chime in with further posts after the one I replied to:In my experience OpenGL also performs vastly better than straight SDL. I routinely have hundreds of sprites on screen animated at 60 FPS, even while smoothly zooming/panning large textured maps, which SDL just doesn't handle.
-Jasper