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Re: [pygame] Using PyOpenGL for 2D graphics
On 7/8/07, Jasper <jasper@xxxxxxxx> wrote:
Ian Mallett wrote:
> On 7/8/07, *Jasper* <jasper@xxxxxxxx <mailto:jasper@xxxxxxxx>> wrote:
>
> Using openGL for 2D allows you to take advantage of 3D graphics cards
> for smooth scrolling and zooming, or to tilt otherwise 2D game boards
> into 2D. I also suspect that it'll let you handle more objects on the
> screen at once (especially if they're duplicates), although I haven't
> done comparison tests for this.
>
>
> into 3D, but yes.
Right, sorry about that.
OK, just making sure :-)
Also, to chime in with further posts after the one I replied to:
In my experience OpenGL also performs vastly better than straight SDL.
I routinely have hundreds of sprites on screen animated at 60 FPS, even
while smoothly zooming/panning large textured maps, which SDL just
doesn't handle.
-Jasper