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Re: [pygame] Using PyOpenGL for 2D graphics



On Tuesday 10 July 2007 06:58:08 am Sami Hangaslammi wrote:
> On 7/10/07, Charles Joseph Christie II <sonicbhoc@xxxxxxxxx> wrote:
> > Can it be used in conjunction with Pygame, or is it it's own thing? It
> > looks standalone to me, but I haven't gotten a chance to seriously
> > research it. But it looks pretty good.
>
> The current version of Opioid2D is built on top of pygame, so that you
> use the O2D API for on-screen graphics and regular pygame APIs for
> sound effects, joysticks, off-screen surfaces etc.
>
> The display is always in opengl mode, so you can't blit or draw
> directly to the screen with pygame when using Opioid2D.

Awesome. I'll go try it right now!