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Re: [pygame] Patch - Re-add music support for file-like objects



cool, thanks!

Committed revision 1524.

cu,

On Mon, Jul 21, 2008 at 12:26 PM, Forrest Voight <voights@xxxxxxxxx> wrote:
> Fixed both Brian and I's deadlocking problem.
>
> Biran's program works all the way up to the last music (house_lo.mp3)
> which has an odd header (SDL_mixer's fault, patch send in.)
>
> The ogg get_busy() problem is SDL_mixer's fault.
> pygame.mixer.music.get_busy() directly calls SDL_mixer.
>
> On Sun, Jul 20, 2008 at 9:55 PM, Forrest Voight <voights@xxxxxxxxx> wrote:
>> For the deadlock on reloading a sound, I'm working on it, I earlier
>> discovered the problem (threaded rwops deadlocks on exception in
>> file-like due to bug).
>>
>> For the mp3 not loading, it is another magic problem. It is not an ID3
>> tag but some other weird header not caught.
>>
>> The MID file doesn't play when loading it normally, right? I'm not
>> sure what the problem is here, but it works for me and Lenard.
>>
>> Lenard, I'll look into the ogg problem.
>>
>> On Sun, Jul 20, 2008 at 7:50 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>>> hi,
>>>
>>> nice testing :)
>>>
>>> I think this will have to be ifdef'd out for 1.8.1, unless someone can
>>> fix it in the next couple of days.
>>>
>>> cu,
>>>
>>>
>>> On Mon, Jul 21, 2008 at 4:26 AM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
>>>> I got some time to play with this more, testing both on my Vista machine and
>>>> OS X 10.5.
>>>>
>>>> with SDL_Mixer 1.2.8, ogg and mp3 and mid and mod all seem to be able to
>>>> load from a file or file-like object on my windows machine, so I think
>>>> Forrest is right about the level of support in SDL_Mixer 1.2.8
>>>>
>>>> ...but there were a few of issues...
>>>>
>>>> 1. if I try to call mixer.music.load again after having tried to play a song
>>>> from a file or file-like object, it hangs on the loading
>>>> 2. the pygame examples/data/house_lo.mp3 plays silence when I try to play it
>>>> from a filename, but loading from a file or file-like object I get an
>>>> exception of unrecognized file type (which must be the ID3 tag thing Forrest
>>>> called out earlier?)
>>>> 3. the mid file claims to load but plays nothing, regardless of how I load
>>>> it
>>>>
>>>> 2 and 3 may be issues with the file, and are not likely to be problem's with
>>>> loading from rw_objects at all, but issue 1 (hanging on trying to load a
>>>> different piece of music after loading from a file-like object) seems like a
>>>> serious problem that is the responsibility of the loading from rwobject code
>>>> to fix.
>>>>
>>>> I have no idea what the cause of it is - from the prints for a file-like
>>>> object loader, it seems to do the exact same sequence of seek, tell and read
>>>> as when it doesn't hang, except that the load call simply doesn't return. I
>>>> had to rebuild pygame with the mixer version check changed of course, but It
>>>> happens for both my Leopard and Vista machines, so I don't think it's
>>>> anything about my builds in particular.
>>>>
>>>> here's the code I was running (with Forrest's sound files and the files from
>>>> pygame)
>>>> -------------------------
>>>> import pygame
>>>> import time
>>>>
>>>> pygame.init()
>>>> pygame.display.set_mode((320,200))
>>>> pygame.event.pump()
>>>> files = ["sound.ogg", "sound.mp3", "sound.mod", "sound.mid", "house_lo.ogg",
>>>> "house_lo.mp3"]
>>>>
>>>> class file_like_wrapper():
>>>>     def __init__(self, fname):
>>>>         self.my_fname = fname
>>>>         self.my_file = file(fname, "rb")
>>>>
>>>>     def read(self, size=None):
>>>>         print self.my_fname,"read", size
>>>>         if size != None:
>>>>             return self.my_file.read(size)
>>>>         else:
>>>>             return self.my_file.read()
>>>>
>>>>     def seek(self, offset, whence):
>>>>         print self.my_fname,"seek",offset, whence
>>>>         return self.my_file.seek(offset, whence)
>>>>
>>>>     def tell(self):
>>>>         tell_pos = self.my_file.tell()
>>>>         print self.my_fname,"tell", tell_pos
>>>>         return tell_pos
>>>>
>>>>     def close(self):
>>>>         print self.my_fname,"close"
>>>>         return self.my_file.close()
>>>>
>>>> for filename in files:
>>>>     print "loading",filename,"..."
>>>>
>>>>     print "from filename",
>>>>     sound = pygame.mixer.music.load(filename)
>>>>     print "loaded!"
>>>>     pygame.mixer.music.play()
>>>>     print "playing!"
>>>>     time.sleep(3)
>>>>     pygame.event.pump()
>>>>     pygame.mixer.music.stop()
>>>>
>>>>     print "loading from file-like object",
>>>>     sound = pygame.mixer.music.load(file_like_wrapper(filename))
>>>>     print "loaded!"
>>>>     pygame.mixer.music.play()
>>>>     print "playing!"
>>>>     time.sleep(3)
>>>>     pygame.event.pump()
>>>>     print "done playing!"
>>>>     pygame.mixer.music.stop()
>>>>
>>>>     print "loading from file object",
>>>>     sound = pygame.mixer.music.load(file(filename, "rb"))
>>>>     print "loaded!"
>>>>     pygame.mixer.music.play()
>>>>     print "playing!"
>>>>     time.sleep(3)
>>>>     pygame.event.pump()
>>>>     print "done playing!"
>>>>     pygame.mixer.music.stop()
>>>>
>>>>
>>>>
>>>
>>
>