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Re: [pygame] very easy snippets to start: where from i can get?
Paulo,
I can sympathize. I started programing in QBasic. I
took one programming class in college which used C.
Afterwards, for my job, using Python was required.
Python confused and frustrated me for months! I bought
O'Reilly's _Learning Python_ first, and it did not
help me. I read much of Guido van Rossum and Fred L.
Drake, Jr.'s "Python Tutorial", and I still didn't
understand the Python programming paradigm. The
tutorial that finally taught me how to use Python
correctly is the book _Python Programming for the
Absolute Beginner_, 1st edition, by Michael Dawson.
There is now a 2nd edition available:
http://www.amazon.com/Python-Programming-Absolute-Beginner-Second/dp/1598631128
In my opinion, the only problem with this book is its
use of livewires on top of pygame. Fortunately, the
livewires code is easy to decipher.
You might not want to spend money on a book, but I
recommend that you buy one if you sincerely want to
learn how to use Python and pygame. If you consider
your time to be worth $10 per hour and you save two
hours by using the book instead of searching the
internet for free tutorials, then buying it would be a
good bargain.
Also, on the pygame.org home page, there is a link to
a pygame book for sale. I have not read that book, but
some people on this mailing list have.
Jason
P.S. Do not try to use pygame without having learned
to program using Python alone first.
--- Paulo Silva <nitrofurano@xxxxxxxxx> wrote:
> hi!
>
> I'm very curious about learning pygame, but having
> lots of
> difficulties to start because i can't find simple,
> small and useful
> snippets where i can learn from.
> The problem is mostly of all pygame code i found
> were too much
> strong-typed for me
>
> For an idea, you can see some of my snippets at:
> http://nitrofurano.linuxkafe.com/python
> http://nitrofurano.linuxkafe.com/sdlbasic
> http://nitrofurano.linuxkafe.com/wxbasic
>
> Specially being able to recode my sdlbasic minimal
> examples into
> python-pygame, and from the other code you all may
> have some idea of
> the coding style i were using, which is completelly
> different of what
> i saw used on pygame codes.
>
> Any help is very welcome and apreciated! :-)
> Thanks!
>
> Paulo
>