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Re: [pygame] how hexcolour arrays works?
yay graphic designers
here, here, hey, hey!
Devon
--- On Mon, 7/28/08, Paulo Silva <nitrofurano@xxxxxxxxx> wrote:
> From: Paulo Silva <nitrofurano@xxxxxxxxx>
> Subject: Re: [pygame] how hexcolour arrays works?
> To: pygame-users@xxxxxxxx
> Date: Monday, July 28, 2008, 6:59 AM
> Noah, i also agree completelly each person works
> differently, of
> course! :-) (maybe that's why i got concerned about
> politeness on
> pasting code here, which i didn't know how far is it
> needed or not...)
> - you may be from the academic world, and i'm hobbyst,
> academically
> from graphic design area (and still with some bad habits
> from the
> ansi-basic 80's coding...)
>
> When compaired with Perl, Ruby and Java, Python for me is
> maybe the
> very best language i found - it's clean, and also works
> fine as script
> language on Gimp, Inkscape, Blender, Scribus, etc., what is
> truly
> awesome for me... - and as well, Python came installed on
> all Linux
> and MacOS-X, what is awesome as well...
>
> what made me becoming so surprised with Python is i could
> code there
> in the same way i used to code on sdlBasic and wxBasic, and
> these
> codes worked fine! :-) - you know, a mere graphic designer
> with a
> hobbyst taste about coding, being able to code scripts for
> Gimp and so
> on (the python version of the .ai importer from Inkscape is
> mine, as
> well the Gnome menu converter for Fluxbox, for example...
> :-p ), even
> some small converters... why i shoutd stop coding on
> Python, you
> know... ?
>
> thanks! :-)
>
> ------------------------
>
> On Mon, Jul 28, 2008 at 12:38 PM, Noah Kantrowitz
> <noah@xxxxxxxxxxxxxx> wrote:
> > Paulo Silva wrote:
> >>
> >> Stop right now? oh please, just now when i were
> getting so happy on
> >> trying to learn it? what a stimulation from the
> open-source world...
> >> :-((((((
> >>
> >> (i really wanted only to focus in the solutions of
> doubts like mine
> >> one...)
> >
> > If Python doesn't match the way you work, I doubt
> you will enjoy it. Not
> > every tool is right for every job, and each person
> works differently. Thats
> > all.
> >
> > --Noah
> >
> >