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Re: [pygame] What's next for Pygame project?



On 15-07-12 06:48 PM, Lenard Lindstrom wrote:
Hi Jake,

On 15-07-12 09:52 AM, Jake b wrote:
Lenard

On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:
[snip]

What would we need?
[snip]


    I need someone to take over official Windows support from me,
    since I am stuck on Windows XP. I have the MinGW based dependency
    build chain working again for 32bit Windows, but did not get
    everything to build for 64bit Windows. So no official 64bit
    prebuilt libraries yet on the Bitbucket download page.


âI have surgery this week, but â
â if nobody âdoes this by then I will look into setting something up. I have win8 64bit.
Building the Pygame Windows dependenciesâSDL, SDL_mixer, freetype2, libJPEG, and suchâis not well suited to a buildbot. The default builds of SDL_mixer and SDL_image are unusable with Pygame, as the working directory is not in their DLL search path. This is where I could use the help. But I am back to using MinGW/Msys, which takes some special effort to set up. Maybe I can cross compile from Linux. Something to look into.

Ha ha. The x86 version of Pygame, pygame-1.9.2a0-hg_5974ff8dae3c+.win32-py3.4.msi, works under Wine, a Windows compatibility layer for linux. Out of 683 unit tests, only one failed (for an obscure corner of pygame.font). Now if an x86_64 Pygame works in Wine for x86_64 linux...

[snip]


--
Jake
Lenard Lindstrom

Lenard Lindstrom