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[pygame] 1.5.6 release
- To: pygame-users@seul.org
- Subject: [pygame] 1.5.6 release
- From: Pete Shinners <pete@shinners.org>
- Date: Mon, 09 Jun 2003 22:55:48 -0700
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- Delivered-to: pygame-users@seul.org
- Delivery-date: Tue, 10 Jun 2003 01:58:00 -0400
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Pygame 1.5.6 has been released. This is a release test that needs much
testing before the big 1.6. Major new features are; draw arcs and
antialiased lines, system fonts, and color utilities. Also several
crashing bugfixes for fonts.
I expect the big 1.6 release will be coming in the next 3-4 weeks. this
1.5.6 release is considered stable and is recommended for all users.
there are two new majorish features to this release. the system font
tools and the color utilities. both of these may undergo small changes
between now and the 1.6 release. the system font could especially use
wider testing. the system fonts are supported on windows and unix, but
there is no code for OSX. (we need one of our OSX supporters to step
forward and fill in the holes)
the other big new features are drawing arcs, and antialiased lines. i
also just remembered someone had done a floodfill function for pygame. i
can't remember who did this, but i intend to get it added in before 1.6.
(who did this, remind me please)
the source packages are here,
http://pygame.org/ftp/pygame-1.5.6.tar.gz
http://pygame.org/ftp/pygame-1.5.6.zip
windows packages are here,
http://pygame.org/ftp/pygame-1.5.6.win32-py2.2.exe
http://pygame.org/ftp/pygame-1.5.6.win32-py2.3.exe
we should have RPM or at least SRPM packages ready shortly as well. the
debian and freebsd maintainers have been quick on getting updates into
their appropriate repositories.
oh, if you are on windows and using python-2.3, you may also want to use
the Numeric-23 binary i just packages up.
http://www.pygame.org/ftp/misc/Numeric-23.0.win32-py2.3.exe