[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] Serial Cable Chat Program
Well, it looks like you also have the opportunity to use an ethernet
hub. That opens your possibility set up a bit.
Quick Google search:
http://www.penzilla.net/tutorial/python/networking/
On 6/6/05, kschnee@xxxxxxxxxx <kschnee@xxxxxxxxxx> wrote:
> >>Should I be using PySerial and trying a serial-cable connection, or some
> >>other method?
>
> >In order to answer that we'd need to know a little more about what you
> >need it for. Why is it so important that it work by "direct connection"?
>
> This is what the contest rules say (at
> <http://loebner.net/Prizef/2005_Contest/2005_Rules.txt>):
>
> "Each Computer Entry must be accompanied by a MATCHING COMMUNICATIONS
> PROGRAM (comm prog). The Comm Prog must (a) run as two programs on two
> computers (b) communicate CHARACTER BY CHARACTER with each other VIA
> EASILY IMPLEMENTED COMMUNICATIONS (c) mimic the appearance and behavior of
> the matching Computer Entity. "Easily implemented communications" means
> directly connecting two computers with a cable having standard plugs or
> connecting each to an Ethernet hub. It also means allowing at least 120
> seconds to permit contest management to establish inter-program
> communications without having to hasten unduely between the two computers
> hosting the communications programs."
>
> I have no idea how I would "configure the machines' IP addresses" for a
> Sockets connection. Ideas?
>
> Kris
>
>
--
Andrew Ulysses Baker
"failrate"