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Re: [pygame] Gui



> I do not know, if there are actually any UI toolkits out there, which
> have another approach besides event-driven. Due to the fact that our
> input devices work in a sort of event driven mode (async polling), how
> would one create a toolkit, which is not event-driven?
> And what would be the benefit?

Good question really. If this PEP

http://www.python.org/peps/pep-0342.html

is implemented, it might open up some new, interesting options for
pygame and GUI development. It could make something like twisted
obsolete... hmmm.

Sw.