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Re: [pygame] 3D sample code



Nick Moffitt wrote:
Will McGugan:
  
I don't think it would be pracitcal to render 3D models and blit them
in 2D. Happy to be proven wrong though.
    

Well, consider games like powermanga.  They generated their sprites
using 3-D tools and saved them to disk.
  
I think Kamilche was suggesting doing it on the fly. If you were just going to generate images offline, then you probably wouldnt use OpenGL.