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Re: [pygame] 3D sample code



Will McGugan:
> I think Kamilche was suggesting doing it on the fly. If you were just
> going to generate images offline, then you probably wouldnt use
> OpenGL.

Yes, hence my comment about caching transforms in 2D and how the process
might help certain odd cases in 3D.

-- 
"N'aimez pas votre voiture?                             Nick Moffitt
Alor, l'heure est arrive pour la brulé!"          nick@xxxxxxxxxxxxx
        -- Mark Jaroski