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Re: [pygame] 3D sample code
On Sat, 9 Jun 2007, Will McGugan wrote:
> Kamilche wrote:
> > Is there a way to render 3d objects out to disk only, and use the
> > renders in a normal Pygame program? Is there any advantage to doing
> > so, in speed, or memory, or anything?
>
> It is possible to render to a texture and grab that back, but I don't
> think you could do that in PyGame without creating an OpenGL display
> first.
I believe - though I've not tried this - it is possible at least under X11
(ie. GLX) to attach a GLX context directly to an X11 pixmap, rather than to a
window, thus allowing you to render "off-screen".
I don't know whether this is possible under WGL or AGL (Windows and OS X
respectively).
Richard