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Re: [pygame] I have a quick question... again...
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- Subject: Re: [pygame] I have a quick question... again...
- From: Charles Joseph Christie II <sonicbhoc@xxxxxxxxx>
- Date: Sat, 16 Jun 2007 22:00:28 -0400
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On Saturday 16 June 2007 09:36:11 pm Greg Ewing wrote:
> Charles Joseph Christie II wrote:
> > So, if I was making a Tetris Attack clone using plain pygame and the SDL
> > blitting functions, but later on decided that I wanted to render the
> > blocks in 3D and add a 3D mode like Pokemon Puzzle League for the
> > Nintendo 64, using pyopengl, how much of the code do you think, aside
> > from the drawing, do you think I'd have to rewrite?
> It also depends on what exactly you mean by 3D. If it's still
> essentially a 2D game, just rendered using blocks that have
> depth, the game logic doesn't change. But if the game itself
> is to be 3D (with the blocks moving in 3 dimensions instead
> of 2) you may have to re-think the whole thing.
> Greg
What I mean by 3D:
http://www.youtube.com/watch?v=fSqB5pEp90I
For some reason, I remember this game looking a whole lot different, but this
version isn't the US version so many things might be different after all.