[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] The gsoc project physics engine.
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] The gsoc project physics engine.
- From: "Nirav Patel" <olpc@xxxxxxxxxxxxxx>
- Date: Thu, 19 Jun 2008 07:47:22 +0900
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Wed, 18 Jun 2008 18:47:27 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:received:received:message-id:date:from:sender :to:subject:in-reply-to:mime-version:content-type :content-transfer-encoding:content-disposition:references :x-google-sender-auth; bh=LDDcxKM5KWeHvj0U1qGnpT6ynn91MisQjOL4WALPaIk=; b=ZvufmwHESPu5ZZYOC3tc7FhLjuqQk4ppCWZamUY3HrERPmEjqeWeMzpnbTkH1yUQh+ 1bpiI3gkK0OejN7G597fWUShIWqcG4wRmuMyd32LF9R6Xvzb22hm/ZsSb3mIzmkMcjXO jTotHM4jBLOQqPf9V0vxZKpNGv/+XaSmtqGyA=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=message-id:date:from:sender:to:subject:in-reply-to:mime-version :content-type:content-transfer-encoding:content-disposition :references:x-google-sender-auth; b=ZjkJw/9t+EuyWA4DfU8LxcY6/yMO6Kg0zblOzten8o9xAD6eBpe/E5svuIFtgfakKi 9aI3CyF2DAvUgwFC4vS74dOThidaz4yooF2bxaZBW/HCvi2Vn7XXc6xrK4riQJyVNVjc pgiCpXaiWG/fGEGBiqZ9HN6tDTxLCO98bdarE=
- In-reply-to: <20080618152316.GA5936@home>
- References: <20080618152316.GA5936@home>
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
I may be missing something, but aren't there already python bindings
for Chipmunk? http://code.google.com/p/pymunk/
I've only experienced it as http://wiki.laptop.org/go/Pymunx although
they use Box2d now: http://elements.linuxuser.at/
Nirav
On Thu, Jun 19, 2008 at 12:23 AM, Peter Gebauer
<peter.gebauer@xxxxxxxxxxxxxxxxxxxxx> wrote:
> Hi!
>
> I read Zhang Fan's post regarding his gsoc project, I've been looking to do
> something similar, a Python extension for an already existing library.
> So far I've extended Chipmunk partially over a few days of prototyping, but
> there's no point in having two projects doing the same thing, I'd like to
> know a bit bout the plans of the physics module for PyGame. (if you're
> reading this, Zhang)
> I could also help out with some testing/patching for the C Python stuff.
>
> /Peter
>