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Re: [pygame] left-over pixels in pygame.draw.circle?



I thought of this myself as well, and I'm using it now. Thank you.

On Wed, Jun 25, 2008 at 9:14 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
I always found this problem amusing.  If you need a way around it, draw a filled white circle, then a filled black circle inside of it.  If the inside needs to be transparent, draw this onto another surface and use colorkey transparencies.
Ian