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Re: [pygame] Re: Patch to add SDL_gfx support to pygame



I don't see why there would be issues. It would be optional...

It wraps 2.0.15.

On Wed, Jun 18, 2008 at 6:32 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Weren't there licensing issues. Which version of SDL_gfx does the new module
> wrap? Otherwise I say "awesome!" as well.
>
> Lenard
>
>
> René Dudfield wrote:
>>
>> awesome!
>>
>> I haven't seen this before...  Maybe the other email didn't make it to
>> the mailing list?
>>
>> Can you please resend the patch?
>>
>> cheers,
>>
>>
>> On Wed, Jun 18, 2008 at 2:14 PM, Forrest Voight <voights@xxxxxxxxx> wrote:
>>
>>>
>>> Any interest in this? Shapes with alpha blending would be very nice
>>> for simple games.
>>>
>>> On Sat, Jun 14, 2008 at 10:22 PM, Forrest Voight <voights@xxxxxxxxx>
>>> wrote:
>>>
>>>>
>>>> This patch adds complete support for SDL_gfx primitive drawing to
>>>> pygame. It adds a new module named gfx which has many functions to
>>>> draw shapes to surfaces.
>>>>
>>>> The code is complete, but only has limited documentation with no
>>>> extended documentation on any of the functions.
>>>>
>>>> Attached is a patch without the generated reference material
>>>> (gfxnoref.diff) and one with reference material (glxref.diff).
>>>>
>>>> Thanks for any testing or comments!
>>>>
>>>>
>
>