The player needs to move out of a static bitmask. I's a platformer. :)
Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png--
On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <trinioler@xxxxxxxxx> wrote:Well, what happens in your game when objects collide? Is it specific to the objects? Do they bounce? Do they lose momentum? Do they blow up? Do they sing a song and dance? Thats the response you need. ;)--On Fri, Jun 5, 2009 at 2:21 PM, pymike <pymike93@xxxxxxxxx> wrote:Howdy,
I'm currently working on a project that requires bitmask collisions. I know how to detect collisions, but it's response that has me stumped. I've been googling, and all I can find is detection - nil on response. Can anyone help?
I fear I may have to resort to a physics engine, though I'd very much like to keep it pure pygame.
Ciaozorz
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- pymike
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- pymike