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Re: [pygame] Bitmask Collision Response



Hi,

I know it's completely off topic but that pic looks very nice. :) Style reminds me of Patapon.

Kelvin

On Sat, Jun 6, 2009 at 5:26 AM, pymike <pymike93@xxxxxxxxx> wrote:
The player needs to move out of a static bitmask. I's a platformer. :)
Concept Art: http://pymike.pynguins.com/downloads/ambito-concept-art.png


On Fri, Jun 5, 2009 at 4:23 PM, Tyler Laing <trinioler@xxxxxxxxx> wrote:
Well, what happens in your game when objects collide? Is it specific to the objects? Do they bounce? Do they lose momentum? Do they blow up? Do they sing a song and dance? Thats the response you need. ;)


On Fri, Jun 5, 2009 at 2:21 PM, pymike <pymike93@xxxxxxxxx> wrote:
Howdy,

I'm currently working on a project that requires bitmask collisions. I know how to detect collisions, but it's response that has me stumped. I've been googling, and all I can find is detection - nil on response. Can anyone help?

I fear I may have to resort to a physics engine, though I'd very much like to keep it pure pygame.

Ciaozorz

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- pymike



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