[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] pygame.image.load() is fine though and beeyoootifull!!
> I made a TGA in Photoshop with a continous
> alpha channel and loaded it into an image
> surface and watched it blit. Beeeyooootiiifull!
>
> It's kind of compute intensive though. Time for
> some MMX asm hacking on the libSDL source?
> (Rubbing my hands in insane glee...! =)
glad it worked. sometimes just setting the images up properly
is the easiest way to go. :]
on linux with gcc i know that many of the blitters are assembly
optimized. on windows i think most cards can do these transparent
blits in hardware, which will be even quicker.
some formats might be quicker than other. you'll probably want to
experiment a little and see where you get your best performance.
maybe even peek into the SDL alpha blitter source and see which
cases have the most optimizations :]
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org