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Re: [pygame] Collaborative game in 8 weeks.



It seems like a lot of different game ideas have been suggested. Perhaps it 
would be a good idea to work together on some general code first, so you 
don't all go off on your own projects and find you're in groups of two or 
three coders.

For example, several seem to involve top-down views, whilst others use 
scrolling side-on views. Some classes to handle these might be a good 
starting point.

People might also work together on some generalised AI classes, giving units 
the ability to follow either fixed waypoints or autonomously move around, and 
giving them the ability to react to the presence of other units.

Networking classes too, as I can't seem them differing much between these 
games.

Maybe even general classes to implement powerup systems?

Some of these might be inappropriate, but I think it'd be a good idea to build 
up a toolkit of classes together before specialising, as that way you're 
bound to get much better code, and of course the resulting toolkit will be 
immeasurably useful to others wanting to develop their own games!

Tom



On Wednesday 12 March 2003 3:36 am, Shandy Brown wrote:
> Just so we all know what people are talking about, let's describe what
> we mean by these ideas.
>
> (This is just my interpretation, let me know if I'm wrong, also add
> anything that I'm missing, but let's try to keep under 10 points)
>
> > * zelda style game.
>
> - top-down scroller
> - human controls one character, cpu controls multiple
> - one player
> - fights take place in rooms with walls and other obstacles
>
> > * take the zelda game online.
>
> - top-down scroller
> - human controls one character, cpu controls multiple
> - multi-player, internet, all humans are "good guys", all cpus are "bad
> guys"
>
>
>  * PvP Command and Conquer style
> - top-down scroller
> - human controls squad of characters
> - 2 player, internet
> - different characters can have different kinds of guns
> - multiple maps with different objectives (cap the flag, protect the
> hostage, etc) on each map
>
> > * a "heroes of m&m" type game.
>
> (I don't know what this is)
>
>  * Nethack style
> - top-down scroller
> - human controls one character, cpu ..?
> - one player
> - character has inventory
> (I've never played this either)
>
>  * Commander Keen style
> - platform scroller
> - human controls one character, cpu controls multiple characters &
> obstacles
> - one player
> - primary attack is projectile
> - power-ups for jumping, health, powerful shots
>
>  * Mario style
> - platform scroller
> - human controls one character, cpu controls multiple characters &
> obstacles
> - there are around 4 or 5 jumping/ducking/etc puzzles per level
> - multiple paths to finish a level
> - primary attack is melee
> - hidden areas & powerups are found by exploring
>
>  * Zombie madness style
> (Is this like the original Gauntlet?)
>
>  * Racing game
> (like what? GTA 1?  Mario kart?)
>
> > * Massively multiplayer pixel game.
>
> (could use an explanation here, too)
>
>
> -sjbrown

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