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Re: [pygame] Pygame.sprite ignores transparency?

Hey Martin,
 One of the best ways to get help on an issue like this is to post a
little test script along with the images used. Also, sometimes you can
figure out stuff like this in the process of putting together a test
that demonstrates the problem.

On 3/11/07, Wildflower <wildflower@xxxxxxxx> wrote:
I have looked at the pygame.sprite source, but can't find anything
unusual. It seems to be using regular blits. Perhaps it converts the
sprite images?

One debugging thing you could do is check on the results of the
Surface.get_flags() call on the Sprite's image attribute before it
draws or something

Since you are using per-pixel alpha PNG's, the flags should have SRCALPHA set